Java OOPs Concepts

Object Oriented Programming is a paradigm that provides many concepts such as inheritance, data binding, polymorphism etc.

Simula is considered as the first object-oriented programming language. The programming paradigm where everything is represented as an object, is known as truly object-oriented programming language.

Smalltalk is considered as the first truly object-oriented programming language.

OOPs (Object Oriented Programming System)

Object means a real word entity such as pen, chair, table etc. Object-Oriented Programming is a methodology or paradigm to design a program using classes and objects. It simplifies the software development and maintenance by providing some concepts:

  • Object
  • Class
  • Inheritance
  • Polymorphism
  • Abstraction
  • Encapsulation

Object

At runtime, when the Java Virtual Machine (JVM) encounters the new keyword, it will use the appropriate class to make an object which is an instance of that class. That object will have its own state, and access to all of the behaviors defined by its class.

State (instance variables) Each object (instance of a class) will have its own unique set of instance variables as defined in the class. Collectively, the values assigned to an object's instance variables make up the object's state.

Behavior (methods) When a programmer creates a class, she creates methods for that class. Methods are where the class' logic is stored. Methods are where the real work gets done.

Class

Collection of objects is called class. It is a logical entity.

A template that describes the kinds of state and behavior that objects of its type support.

Inheritance

When one object acquires all the properties and behaviours of parent object i.e. known as inheritance. It provides code reusability. It is used to achieve runtime polymorphism.

Polymorphism

When one task is performed by different ways i.e. known as polymorphism. For example: to convense the customer differently, to draw something e.g. shape or rectangle etc.

In java, we use method overloading and method overriding to achieve polymorphism.

Another example can be to speak something e.g. cat speaks meaw, dog barks woof etc.

Abstraction

Hiding internal details and showing functionality is known as abstraction. For example: phone call, we don't know the internal processing.

In java, we use abstract class and interface to achieve abstraction.

Encapsulation

Binding (or wrapping) code and data together into a single unit is known as encapsulation. For example: capsule, it is wrapped with different medicines.

A java class is the example of encapsulation. Java bean is the fully encapsulated class because all the data members are private here.


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